Noodle's new animation has been reverted back to the rough beta sprites, > Noodle will be updated once all their sprites are complete, Added menu sound effect when finding an opponent in Casual Match and when finishing calibration, New animation: Noodle's color has been adjusted to match the brighter blue on the Character Select screen, New animation: Noodle's standing, walking, and Slap animations have been fully animated with the finished design, NOTES: We are currently experimenting with updating the art as it's ready. Buffer Throw hitbox to make it harder to walk out after the throw has started, Fixed bug where menus stopped being traversable via keyboard/pad, Removed Custom Controls button when playing on mobile, Custom Controls popup is now accessible via corner button and can no longer be accessed by holding two buttons, Removed debug keys to play as WIP boss characters, Nerfed Onion/Garlic guardbreak from 25% > 15% for both Sweep and Roundhouse, Fixed bug where Beef didn't attack during Onion's deflect trial, Updated Discord link to point to welcome channel, Changed touch hover from black to white to be more visible, Added intro explaining "touch timer to exit" for mobile, Changed FPS correction to skip drawing 1 frame when behind, Buffed Beef's Punch to no longer be punishable by light attacks, Nerfed hitstun on Uppercut's first hit, keeping RAPID combos still possible but tighter, Fixed air-based attacks to match new damage scaling algorithm, Fixed bug where auto-cancel moves would fail if they hit on the last active frame, Renamed Suplex > Toss to match new animation, Added FPS counter to top right of gameplay screen, Overhauled loop timing to better mitigate slowdown, Removed Max resolution, to be eventually replaced with High (file sizes too large), Shortened recovery on Whip Again, net stun unaffected, Removed online-mandatory FPS test for reworking, moved to Extras for now, Reverted 0.34.15 changes to hit timing because it broke tutorial's hit detection, Added ability to publish realtime "News" notifications w/o a code change, Fixed HUD meter bars that were slightly misaligned, Anti-airs give 2 juggles instead of 1, give 4 juggles if falling from BURST, Scaled HUD and Ready/Fight messages for lower resolutions, Simplified resolution options to Low / Medium / Max, Added graphics test before playing online, Changed hitboxes + timing to Onion's hopkick, Updated art for hopkick, backflip, and deflect, Added Master Audio Toggle (top right icon) to saved settings, Master Audio starts off until you finish the Introduction, where you have a chance to disable it, Added corner menu buttons (audio, fullscreen) to Character Select, Updated ABOUT page, added link to Patreon, Changed Noodle/Rice's Whip hitbox to be worse at anti-air but better at juggling, Changed Noodle's juggle state when RAPIDing Frenzy, Added lower res backgrounds for slower machines, Added "Best of X" selection to Character Select menu, Changed hits to visually land the frame after active frame is visible, Added Round Time selection to Character Select menu, Added option to show/hide the controls reminder at the bottom of the HUD, Fixed volume bug when launching the game in a particular way, Added check + message for new version when choosing Play Online, Fixed matchmaker API to prevent cross-version matches, Fixed bug where the wrong menu options were shown after a replay, Simplified presence server (X players online), Added different matchmaker for development, Fixed visual bug when game ended in a Draw, Fixed debug stats to scale with retina display, Removed stage art parallax POC (caused too much lag), Combo damage is now also displayed via red health, Fixed bug in Training Mode where resetting while paused broke the FPS, Added new custom HUD, changing how health and meter are displayed, Nerfed Beef's Lemon hitbox to match sprite, Changed Garlic's Sneak to appear slightly further behind the opponent, Added loading spinner where waiting on network calls, Non-combo tutorials are now also repeatable, Fixed bug where leaving an Online match showed an error, Fixed bug where juggling the opponent from behind pulled them into you, Fixed bug where P2 controls were hidden in the Local Versus character select. Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". The walk speed change has made Roundhouse conversions more situational. Espaol - Latinoamrica (Spanish - Latin America). This fixes weird scenarios where fast travelling moves (like Uppercut) could pass through BURST and then be hit from behind, Mobile: During Character Select, you can now undo a character choice by pressing the "Unselect" button that appears at the bottom, Replays: You can now restart a Replay by pressing Light attack at the win screen, Win Screen: Fixed visual bug where some text was cutting off the winner's portrait, Win Screen: Fixed text on the Unlock screen to reflect recent lobby changes, Gameplay: Fixed bug where a full-health normal character losing via timeout to a slightly damaged (but higher remaining health) boss character would award the boss a "Perfect" win, Frame Data: Mystery Meat data is visible after they are unlocked, Frame Data: Fixed bug where some character tables would appear more than once, Versus CPU: Added boss character "Mystery Meat", Buffed Garlic: Reduced Backflip recovery 14 > 10 frames, Buffed Secret Spice: Divekick now has armor vs air attacks, making it more consistent as an invulnerable answer to jump attacks, Versus CPU: AI now uses reversal options more appropriately, Gameplay: While playing or spectating a match, you can now hover your mouse in the bottom right of the screen to view the Fullscreen button, Tutorial: Fixed bug where landing a meaty attack after knockdown would prevent the combo tracker from resetting, Training: Added option to set LOVE meter to Empty, Tutorial: Fixed Onion Combo #5: Hopkick Juggle to start in the corner (as of patch 0.51.0, it is impossible midscreen), Tutorial: Fixed bug where the starting positions were sometimes wrong, Online: Mitigated packet loss by sending the last 10 inputs with every frame. This should be less demanding on weaker hardware and allow the actual loading to happen faster, Loading: You will now always see the Loading screen for at least 1 second to make rematching still fast but hopefully less jarring, Server Lobbies: Added simple music player to the top right, to allow players to hear something besides the menu music while waiting for the next match. Hall of Fame. The first three options are the same as before. You can still press 4 twice to get to the old recording method that starts on any input, Maintenance: Added internal Branding system to easily change assets across all menus in the case of special events, Noodle: Fixed Trample hitbox to no longer hit behind Noodle, Rice: Fixed bug introduced in 0.87.1 where Whip Back couldn't crossup in corner, Gameplay: Fixed bug where character positions could be off by 1 game unit, making very specific blockstrings inconsistent, Gameplay: Fixed bug where teleport crossups in the corner could be port dependent, Modding: FrameConfig.allowOffStage added. @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. Your email address will not be published. This should not affect existing combos, Buffed Rice: Added new attack Whip Around, a variant of Whip Splash that crosses up. This works with keyboard/controller/mouse/touchscreen, Added "Render FPS" option. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. Tough Love Arena April Fools 2021 This is Tough Love Arena as it existed on April 1st, 2021, preserved for posterity. Gameplay should be unaffected. This should help the other characters fight them without changing their combo structure or gameplan. Increased width of hitbox, now launches away from where you end up which lets you combo it into itself and other moves. Tough Love Arena is getting spooky to celebrate the official tournament happening October 28 While the patch is active, the halloween skins are unlocked for all players This patch will be reverted on November 1 0.97.2 2022/10/12 Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. If you notice any adverse effects / new bugs, please let us know. This should be easier to convert into a combo, but lead to less damage than previous max damage, Buffed Garlic: Sneak now does 20 chip damage on block. However, changes that are staying for now include: removed pushboxes near the end of Dash + the beginning of Dash Again AND the Dash Again being 1 frame shorter, Tutorial: Fixed typo in Rice's Swipe tutorial, Menu: Fixed audio bug when choosing Basic or Advanced tutorials, Nerfed Noodle/Rice: Walk forward speed reduced 60 > 45, walk backward speed reduced 40 > 35, Nerfed Beef/Pork: Walk forward speed reduced 60 > 55, walk backward speed unchanged at 40, Nerfed Onion/Garlic: Walk forward speed reduced 75 > 65, walk backward speed reduced 70 > 60, Gameplay: The walking forward animation is now throw invulnerable, Gameplay: Normal throw will still trigger against an opponent that's close and walking forward, but if they continue to walk throughout the active frames, the throw attack will whiff, Gameplay: Normal throw active frames have been increased 2 > 5, Buffed Noodle/Rice: Throw range has been increased 2x, Buffed Noodle/Rice: Whip recovery decreased 20 > 16, Buffed Noodle/Rice: Whip advantage on block increased -7 > -5 (no longer punishable), Nerfed Noodle/Rice: Whip active frames decreased 5 > 3, Nerfed Noodle/Rice: Whip cancel window reduced 20 > 12, Nerfed Noodle/Rice: Whip Pounce no longer re-juggles for 2 hits everytime, now juggles normally for 3 hits, Nerfed Noodle/Rice: Whip Splash launches a much shorter distance, Nerfed Noodle/Rice: Whip Splash can no longer RAPID on hit or block, Buffed Noodle: Added new attack "Grounder" that you perform by pressing Back + Heavy, Buffed Noodle: Whip can now cancel into Grounder by pressing Light, Buffed Noodle: Fist hitbox is slightly larger, Buffed Noodle: Fist can now hit grounded AND airborne opponents, Nerfed Noodle: Fist and its followup Fist Hit has been combined into 1 hit, indirectly nerfing meter gain on hit, Nerfed Noodle: Light/Heavy Fist have been removed, Buffed Rice: Swat has been split into two separate moves. Dirty Rice (TLA mod) . Tough Love Arena is getting spooky to celebrate the official tournament happening tonight! These are some of those smaller changes after being further tuned. TOUGH LOVE ARENA must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. Is there a way to make this compatible with REVO 2.0? Caber Toss is meant to be unaffected by the Throw Change, as the 50/50 of meaty attack or toss still works if the opponent holds forward to escape the throw (instead of perfectly timing an attack), Onion's Sweep has had the recovery reduced to make it less risky to whiff. , 2021, preserved for posterity Fools 2021 this is tough Love Arena is an indie fighting with. 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